Team
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Eusèbe the Nabaztag is pure spirit and an out-worldly mascot for Beyondthepillars, distilling day in and day out its penetrating multilingual thoughts on world order and the hidden nature of things. |
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Guy is the Founder and C.E.O. He relies on 15 years' experience in banking and management / strategy consulting. Guy also applies the best principles of Zen and participative management. |
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Kevin is the Lead Game Designer & C.C.O. (Chief Creative Officer). He coordinates the creative process through shadow and light, as he is himself under the perpetual influence of yin and yang. |
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Emmanuel has a degree in Architecture and extensive experience in graphics and design. He is the accomplished creator of mysterious worlds worth waiting for. |
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Annick is an artist greatly influenced by Art Deco. She directs the characters she creates freely within project guidelines...that re-enchant reality. |
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Josselin is passionate about complex systems that don't hinder users. He's on a never-ending quest to understand and decipher, with equal curiosity for items that are outside his own expertise. |
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William provides welcome support to both the creative and technical staff. He alternates from one to the other with ease as he is a man who shares [his time]. |
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Nicolas is a researcher with a flair for trends. He's an avid reader of Mishima and wouldn't ever think of making sense of the world without summoning great figures in History. |
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Oliver is a PhD student and an explorer of persistent worlds. His ultimate quest for aesthetics and ethics is aided by Tibetan transcendentalism and community investigations. |
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Stephanie is in charge of business communications. She blends corporate authority and a friendly tone to create Beyondthepillars' fundamental, perennial and ultimate message. |
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Balthazar is uncompromising and deeply inspired by the pulse of life at the midst of his classy, chic and happy being, He escaped from the luxury sector and is now fully implicated in sound design in BtP's multisensory world. |
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Alain has the twinkle in the eye of a musician who yields shamelessly to rhythm and speed. He's the game design craftsman who answers the code's calling - when it sounds.. |
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Duncan is a massive player of 'Meuporg' (MMORPG as pronounced by a French journalist), He's a contemplative Developer who easily exchanges action for the torpor of Totoro or his 4 walls for a tour of the IRL world in progress. |
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Mélanie is focused and hypnotized by her screen of labor. She's a Graphic Artist/ Animator who works hard on player delivery, upheld by her dual nature of geek and girl nested against fellow creatures. |
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Christophe is forever mischievous, even when he is immersed in world and map gravity. He's a multiple-career Level Designer who bets on future destinies and enjoys creating the central element in BtP's complex clockwork. |
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Maxime is a Developer and the humble architect of a fraction of the whole. He clashes swords over his hidden contribution while making circumvolutions around his passion for indy and intelligent movies. |
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Esther is an assumed Head, She's the Producer on a project that was sometimes a challenge that she now easily meets with the team in a delicate balance between the strong-headed woman and the 'off' night owl. |
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David was born with a video game console in his hands. He's 'masterizable' and in charge of scripts and development. He's a connoisseur of player mythologies, but in the end is powerfully drawn to Nordic pantheon gods.. |


















